Design without drawing.Playtest without waiting.Print with confidence.
Your spreadsheet becomes a deck. Design one template, generate every card, and export print-ready files. All in one browser tab. No artistic talent required (we checked).
Free to try · Design your first deck today
Design one card. See all three update.
No sign-up required. Edit the name, adjust the stats, and watch every card in the deck change from one template.
Design, test, and print without switching tools
Every step of your game's journey, from spreadsheet to printed deck, happens in one place.
Your spreadsheet becomes a deck
Import a CSV or connect Google Sheets. Bind any text, image, or visibility rule to a column. Change one cell and every card with that template updates instantly.
- ✓
{{Column Name}}syntax, no code, no plugins - ✓Conditional visibility: show/hide elements per card
- ✓Live Google Sheets sync keeps your database current
- ✓Batch image binding with fuzzy filename matching
A component editor that just works
Drag, drop, align, and style. Every element snaps to grid, aligns to guides, and renders pixel-perfect for print.
- ✓Text with 12 effects (outline, glow, emboss, shadow, and more)
- ✓22 shape types with gradients, patterns, and blend modes
- ✓Smart snap guides, rulers, bleed/safe zone overlays
- ✓Groups, clipping masks, symbol library
Functional components in seconds
Race tracks, tech trees, territory maps, spinners, hex grids, and more. Tweak parameters, get a playtest-ready component without drawing anything.
- ✓Hex grid, square grid, point-to-point maps
- ✓Race tracks with configurable lanes and checkpoints
- ✓Tech trees, spinners, dice faces, score tracks
- ✓Interactive territory map editor
AI art from your spreadsheet
Stop waiting for art to playtest your game. Write one prompt recipe and Chitmunk illustrates every card from your data. Unique art per card, consistent style across your deck. Prototype with real visuals, then commission an artist when your game is ready for print.
- ✓130 prompt recipes across characters, creatures, locations, objects, and tarot
- ✓10 art styles: Classic Fantasy, Watercolor, Ink & Woodcut, Storybook, Comic Book, and more
- ✓Batch mode: illustrate 100 cards from one recipe while you get coffee
- ✓Free tier to test recipes, upgrade for instant generation
Powered by FLUX and Leonardo AI
See How It WorksTest before you print
Catch broken cards and imbalanced mechanics before you spend money printing. Chitmunk includes a built-in playtest simulator and data-driven balance analytics.
- ✓Virtual tabletop: draw cards, roll dice, track turns
- ✓Cost curves, stat analysis, synergy detection
- ✓Monte Carlo simulation: 10,000 test hands
- ✓Strictly-better-card detection
- ✓Share your project for live collaborative editing (Epic)
Preview your game before you print
Rotate, inspect, and share real-time 3D mockups of every component type. See exactly what your game will look like on the table.
- ✓Tuck boxes with accurate fold lines and your artwork
- ✓Cards, dice, boards, mats, standees, and more
- ✓Drag to rotate, zoom to inspect details
- ✓Share 3D previews with collaborators and playtesters
Scroll down to load 3D preview
One project, every destination
Tonight's kitchen table test. Tomorrow's online playtest. Next month's print run. Same project, same file. Export to TheGameCrafter, Tabletop Simulator, or print-ready PDF.
- ✓300 DPI PNG, JPEG, WebP (single or batch ZIP)
- ✓PDF with crop marks, CMYK PDF with ICC profiles
- ✓TTS spritesheets, TheGameCrafter direct upload
- ✓Sell sheets, dieline templates, print-at-home 9-up
Spreadsheet to table in four steps
Bring your game data. Leave with a playtest-ready deck. The prototype you test is the file you ship.
Bring your spreadsheet
Import a CSV or connect Google Sheets. Your card names, stats, costs, and types are the source of truth.
Data merge guide →Design one template
Pick a starter template or start blank. Bind text and images to columns. One template generates every card.
Getting started →Test and balance
Play on the virtual tabletop or export a 9-up PDF. Balance Lab catches what playtesting misses. Working with a co-designer? Edit the same project in real time.
Playtest guide →Print when ready
300dpi, CMYK, crop marks, vector PDF. Upload to your printer directly. No starting over in another tool.
Export guide →Your current workflow vs. this one
If you've ever rebuilt a deck after one playtest, you know the pain. Here's how it changes.
- Change one stat, manually update 54 cards
- Design in Figma, merge in nanDECK, export manually
- Compose TTS spritesheets by hand, re-upload every time
- Discover broken cards after 20 playtests and one very upset friend
- Prototype in one tool, rebuild for production in another
- Draw game boards from scratch in Illustrator
- Pay for Figma + plugins and still lack print-readiness
- Email project files back and forth, hope nothing gets overwritten
- Change a spreadsheet cell, every card updates
- Design, merge, and export in one tool
- Auto-generate TTS spritesheets from the same project
- Balance Lab catches broken cards with math. “It feels fine” is not a balance strategy
- Your prototype IS your production file
- 39 generators: hex grids, tracks, tech trees in seconds
- Free to design, $5/mo for print-ready export (billed annually)
- Invite your co-designer to edit live, no file passing
- Generate card art with AI: illustrate an entire deck in minutes
Free to design and playtest. Upgrade to print, collaborate, and generate AI art.
Every design tool, 160+ templates, and solo playtesting, free to try. Add print-ready export, AI card art, and team collaboration when your game is ready.
- ✓Visual editor with all tools
- ✓39 card-element generators, 22 shapes
- ✓Spreadsheet merge & Google Sheets sync
- ✓Balance Lab & solo playtest simulator
- ✓275K+ icons, 100+ fonts
- ✓150dpi export for home prototyping
- ✓500 MB cloud storage
- ✓7-day free trial of Rare (card required, cancel any time before day 7)
- ✓Crisp 300 DPI print-ready export
- ✓PDF with crop marks, batch ZIP, print-at-home
- ✓Tabletop Simulator, Screentop & Tabletopia export
- ✓CMYK PDF & TheGameCrafter direct upload
- ✓Google Drive & Sheets sync
- ✓100 AI credits/mo: generate card art
- ✓2-player multiplayer playtest
- ✓5 GB cloud storage
- ✓Real-time co-editing with cursor presence
- ✓Multiplayer playtesting (up to 8 players)
- ✓500 AI credits per month
- ✓20 GB cloud storage
Less than Netflix. More useful than that shelf of unfinished prototypes.
Your next playtest is closer than you think.
Bring a spreadsheet. Leave with a deck.
Request Access on DiscordBuilt by a designer who picked up his board game after 8 years, opened his old design tool, and thought “surely something better exists by now.” It didn’t. So he built it.